Hi, I originally developed the OKHSL Godot Engine feature enhancement https://github.com/godotengine/godot/pull/59786. I was interested in a Macos version but didn’t see an archive of the source to do it directly, so I’m asking here for a port.
Thanks for your work! I can try and do a mac export but it warned me about signing or something, I know a while ago apple did something to make it (as I was told) nigh impossible to build for mac without having some kind of developer account and using Mac hardware?
I'll try and make a build, and now that you mention it I'll package up the project files too.
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Hi, I originally developed the OKHSL Godot Engine feature enhancement https://github.com/godotengine/godot/pull/59786. I was interested in a Macos version but didn’t see an archive of the source to do it directly, so I’m asking here for a port.
Thanks for your work! I can try and do a mac export but it warned me about signing or something, I know a while ago apple did something to make it (as I was told) nigh impossible to build for mac without having some kind of developer account and using Mac hardware?
I'll try and make a build, and now that you mention it I'll package up the project files too.
Surprisingly this accepts colour names!
If you want to know what
cornflowerblue
is, just type that into the Hex box and press enter. (Spaces don’t matter.)